The Spirit Ranger
Introduction
Explore the world of "The Spirit Ranger" where you are tasked to protect and keep the world of the living and spiritual in balance.
Catch spirits to heal your family curse using fighting techniques inherited through ancestral spirits and the symbol of the spirit rangers - The Jar Hammer.
Discover trinkets, save ancestors, and learn about the rich history of those that have come before you.
Battle spirits and keep the two worlds in balance but don't lose your way. Otherwise, you might become a spirit yourself.
*This is a cultural work that takes inspiration from African American and Haitian cultures, as well as voodoo and hoodoo.
*Created by members of Melanated Game Kitchen Collective for the 32bit Game Jam.
Controls
(Gamepad Recommended for best experience)
House Gameplay Controls
D-pad (WASD): Walk
Bottom face button (space): Interact/talk
RB (E): Camera look right
Top face button (Return/Escape): Pause Menu / Tips
Forest Gameplay Controls
D-pad (WASD): Run
Left face button (J): Swing hammer
Right face button (K): Defend
LB (Q): Rotate camera left
RB (E): Rotate camera right
Top face button (Escape): Pause Menu / Tips
Tips and Tricks:
Game Flow
- Talk with your Ancestor Spirits in the house and interact with items. The Ancestors will give you missions.
- Capture spirits in the forest based on your mission objective. Bring them to the ancestor for purification and other rituals.
- After completing your objective, return home and speak with the Ancestor.
- Rinse and Repeat.
Capturing Spirits
Once you capture enough spirits, the Jar Hammer will grow, allowing you to capture larger spirits.
Example - To catch Medium Spirits (Yellow), you must catch a certain number of Smaller Spirits (White) for the Jar Hammer to grow.
The hammer's growth resets after you leave the forest.
The Lookout
Having trouble finding Trinkets and the right Spirits? Go to the [The Lookout] and you’ll be able to find what you need more easily.
Spirits
There are 3 types of spirits: Small (White), Medium (Yellow), Large (Purple/Red).
Each spirit type has their own behavior. Be careful of the Large spirits.
The spirits are restless and the more that gather around, the more aggressive they become. So, if you are finding things too difficult then it might be better to clear the field of the lesser spirits first.
Trinkets
Trinkets are memorabilia that have belonged to people of the past. Most trinkets are kept in the [Home] and maintained daily. Collect them and receive the knowledge and skills of your ancestors.
Soundtrack
Credits
Vincent - Programming (Systems, Gameplay, & Shaders)
MrTroy - Programming (Architecture & Gameplay)
Buddy - UI/UX Design
Ave - Narrative Design/Writing
Mac Kendema - Narrative Design/Writing
Lynn Hardy - Writing/Technical Writing
Tim Staton-Davis - Game Design/Scripting/Production Assistance
Dave - Game Design/Sound Design/Production Assistance
Harrade - Sound Design
MISTER ACXION! - 2D/UI Art
Sneha Deo - Production Assistance
Trey - Camera Scripting
Creative Attribution - This work uses assets from the following:
- 3D Character and 3D Environment Assets - Kenny
- Jar Model (Modified) - https://www.models-resource.com/wii_u/hyrulewarriors/model/8872/
- 3D Rock Assets - https://assetstore.unity.com/packages/3d/environments/low-poly-rock-pack-57874
- 3D Tree Assets - https://assetstore.unity.com/packages/3d/vegetation/trees/low-poly-tree-pack-578...
Cultural Citation - This work uses references and research from the following:
- Luckymojo
- Bigluckyhoodoo
Created by members of Melanated Game Kitchen Collective for the 32bit Game Jam.
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.0 out of 5 stars (4 total ratings) |
Authors | BT_Games_Mac, ViRiX Dreamcore, Tim S Davis, BunSage, starboy!93, Boogiesapien, Melanated Game Kitchen |
Genre | Adventure, Action |
Made with | Unity |
Tags | ape-escape, black, Ghosts, haitian, ps1, Retro, spirits, voodoo |
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