Clock Out at 2
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DEMO AVAILABLE
*In Development*
Clock Out at 2 is a visual novel in which you have to survive inside the corporate machine known as the "workplace". Eat fast food. Drink lots of espressos. Experience microaggressions. Pray they don't fire you.
Set in a world where reality and fiction cross.
Logline: Work-life balance doesn't exist for those deemed lesser. Survive the work day as a Afro-Latina woman . Maintain your mental health or face being sent to HR.
Celia, an Afro-Latina woman, who is trying to survive another day at work. You need to clock out early but the company culture won't allow it.
To make matters worse, ever since the “incident” and you’ve been seeing strange and terrifying creatures.
Is it real? Or is the stress getting to you?
Make it to the end of the day while balancing your mental health or face being sent to HR.
The general themes of the story racism, micro aggression, sexism
(*Demo*)
5k+ Words
4 Endings
Beautiful Character Art
Learn to survive the corporate landscape.
Trigger Warnings:
Mild Violence: Includes implied or emotional violence related to workplace interactions.
Fantasy Violence: Includes supernatural and horror elements
Mild Language: Use of mild language and derogatory terms within the context of workplace interactions.
Sexual Themes: Depictions of sexism, gender discrimination, and inappropriate workplace behavior.
Discrimination: Depictions of racism, microaggressions, and identity struggles.
Harassment: Includes scenarios of workplace harassment, both verbal and non-verbal.
Mental Health: Themes related to stress, anxiety, depression, and job insecurity.
Mature Themes: Exploration of emotional abuse, gaslighting, and the psychological impact of being marginalized.
Isolation: Includes feelings of isolation, loneliness, and cultural struggles.
Mac Kendema - Producer/Narrative Designer/Programmer
Ashley Phipps - Producer
Tania Pavlisak - Environmental Artist
Buddy Crushman - Game Writer
Dave McKee - Sound Design
Selena Rios - 2D/UI Character Art
Amber "Ambrowskii" Williams - 2D/Animal Art
Mariama - Programmer
Blqgumi - Prop/Character Art
Chris Gayle - Game Writer
Jasmine Rani - Writer
Gabriela "Bela" Gomez - 2D Animator
After playing, please fill out this brief survey to give us some feedback!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (7 total ratings) |
Author | BT_Games_Mac |
Genre | Visual Novel |
Made with | Ren'Py |
Tags | Creepy, Horror, Narrative, spooktober |
Links | Twitter/X, Ko-Fi, Linkedin |
Download
Click download now to get access to the following files:
Development log
- 11/07/2024 Expos, bluesky, and updates38 days ago
- Clock Out at 2 is Steam Approved!84 days ago
- Big UI/UX updateJun 09, 2024
- 1/10/2024 UpdateJan 10, 2024
- 12/04 UpdateDec 04, 2023
- Golden Saucer Jam SubmissionNov 19, 2023
- 10/5 Bug fixOct 06, 2023
- 10/2 UpdateOct 03, 2023
Comments
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hey! just letting you know we're hosting another HORRORJAM this year if you're interested in giving it another go :)
https://itch.io/jam/horrorjam-2024
Thanks for letting me know! Might not have time this year but your group does good work! Cheers!
I really like the combination of the mundane horror of the workplace and spooky monster horror. Celia having to deal with all sorts of microaggression and corporate terribleness felt very real and you did a great job creating an atmosphere of stress and uncertainty in a place where nobody really respects you.
I hope you'll be able to make an extended post-jam version since I see a lot of potential with this premise. I'm definitely intrigued with what I've seen and keen to learn more about Celia and her circumstances.
This is a very cool story concept and I was getting really intrigued when i started playing, but unfortunately I got an error message relatively soon into the game. Here's a copypaste of it:
I'm sorry, but an uncaught exception occurred.
While processing text tag {/i} in u'Seems he had been in a real rush.{/i}'.:
Exception: u'/i' closes a text tag that isn't open.
I hope this is an easy fix so I can keep playing soon >:D
Hello Glueblade,
Thank you for playing Clock Out at 2! Thank you for finding and reporting the bug. We appreciate it.
A new build has been updated and you should be cleared to play till the end. If you notice anything please let us know.
Thank again and always remember:
Moving Forward. Together.