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DEMO AVAILABLE

*In Development*


Clock Out at 2 is a visual novel in which you have to survive inside the corporate machine known as the "workplace". Eat fast food. Drink lots of espressos. Experience microaggressions. Pray they don't fire you.

Set in a world where reality and fiction cross.

Logline: Work-life balance doesn't exist for those deemed lesser. Survive the work day as a Afro-Latina woman . Maintain your mental health or face being sent to HR.


Celia, an Afro-Latina woman, who is trying to survive another day at work. You need to clock out early but the company culture won't allow it. 

To make matters worse, ever since the “incident” and you’ve been seeing strange and terrifying creatures. 

Is it real? Or is the stress getting to you? 

Make it to the end of the day while balancing your mental health or face being sent to HR. 

The general themes of the story racism, micro aggression, sexism


(*Demo*)

5k+ Words

4 Endings

Beautiful Character Art

Learn to survive the corporate landscape.


Trigger Warnings:

Mild Violence: Includes implied or emotional violence related to workplace interactions.

Fantasy Violence: Includes supernatural and horror elements

Mild Language: Use of mild language and derogatory terms within the context of workplace interactions.

Sexual Themes: Depictions of sexism, gender discrimination, and inappropriate workplace behavior.

Discrimination: Depictions of racism, microaggressions, and identity struggles.

Harassment: Includes scenarios of workplace harassment, both verbal and non-verbal.

Mental Health: Themes related to stress, anxiety, depression, and job insecurity.

Mature Themes: Exploration of emotional abuse, gaslighting, and the psychological impact of being marginalized.

Isolation: Includes feelings of isolation, loneliness, and cultural struggles.


Mac Kendema - Producer/Narrative Designer/Programmer

Ashley Phipps - Producer

Tania Pavlisak  - Environmental Artist

Buddy Crushman - Game Writer

Dave McKee - Sound Design

Selena Rios - 2D/UI  Character Art

Amber "Ambrowskii" Williams - 2D/Animal Art

Mariama - Programmer

Blqgumi - Prop/Character Art

Chris Gayle - Game Writer

Jasmine Rani  - Writer

Gabriela "Bela" Gomez - 2D Animator



After playing, please fill out this brief survey to give us some feedback! 

https://forms.gle/gCPXkof1SPYwwLTt7

StatusPrototype
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(7 total ratings)
AuthorBT_Games_Mac
GenreVisual Novel
Made withRen'Py
TagsCreepy, Horror, Narrative, spooktober
LinksTwitter/X, Ko-Fi, Linkedin

Download

Download NowName your own price

Click download now to get access to the following files:

ClockOutAt2-1.0-win 11082024_.zip 363 MB
ClockOutAt2-1.0-mac 11082024_.zip 347 MB

Development log

Comments

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hey! just letting you know we're hosting another HORRORJAM this year if you're interested in giving it another go :)

https://itch.io/jam/horrorjam-2024

Thanks for letting me know! Might not have time this year but your group does good work! Cheers!

I really like the combination of the mundane horror of the workplace and spooky monster horror. Celia having to deal with all sorts of microaggression and corporate terribleness felt very real and you did a great job creating an atmosphere of stress and uncertainty in a place where nobody really respects you.

I hope you'll be able to make an extended post-jam version since I see a lot of potential with this premise. I'm definitely intrigued with what I've seen and keen to learn more about Celia and her circumstances.

(+1)

This is a very cool story concept and I was getting really intrigued when i started playing, but unfortunately I got an error message relatively soon into the game. Here's a copypaste of it:

I'm sorry, but an uncaught exception occurred.

While processing text tag {/i} in u'Seems he had been in a real rush.{/i}'.:

Exception: u'/i' closes a text tag that isn't open.


I hope this is an easy fix so I can keep playing soon >:D

(2 edits)

Hello Glueblade,

Thank you for playing Clock Out at 2! Thank you for finding and reporting the bug. We appreciate it.

A new build has been updated and you should be cleared to play till the end. If you notice anything please let us know.

Thank again and always remember:

Moving Forward. Together.